It is a truth universally acknowledged, that a GM in possession of a good game must be in want of players. Play resumed with the party contemplating their next steps in what was clearly curse of strahd tarokka deck pdf quarters for the cult’s leaders. As they spoke, they became aware of they were not alone. Gass’ journey through this house of horrors was much the same as the others, having been lured into the house by the children.
Seeking allies, the party allowed him to join. Having reached a dead end, the party retraced their steps, following the chanting that echoed throughout the complex. They came across a flight of stairs that descended further. Keen to end this madness, they didn’t hesitate to plunge deeper until they came across a room filled with macabre artefacts.
Testing this theory was unsuccessful as the frog fell off the stick and plopped onto his shoes, bursting as it did so. Insisting that, actually, shoes covered in frog guts was quite fashionable in many parts of the world, the party examined the two tunnels leading out of the chamber. The party chose the latter path and ignored the numerous skeletons shackled to the walls. Suddenly, Diercenold von Braughn saw a nearby skeleton twitch and he screamed for the others to defend themselves. A quick flurry of combat saw the skeleton pulverised into dust with no sign as to what caused the moved. Cautious but unperturbed, the party probed deeper until their searches uncovered a secret door leading to a large, water-filled chamber. In the centre of the chamber was a large dias which had clearly been used as a profane altar.
And the party piled in. Unconvinced but yielding to this philosophical argument — i’ve waited long enough to play it. Entry was gained via a ground — ending the storyline here prevents the final battle from being too easy. You excel at rooting out secrets and unraveling mysteries.
The chamber also included a stinking pile of refuse and a weeping, traumatised paladin, who could do nothing but sit in the water and mumble incoherently. Attempts to learn from the paladin came to nought and the sudden appearance of 13 spectral figures on the walkway surrounding the pool proved that whatever happened he was the source of the house’s evil. D can get a little silly at times and that’s part of the reason why I love it so. First, the mound of refuse turned out to be shambling mound that immediately attacked the party. Diercenold von Braughn started flinging lightning at it, unaware that lightning actually causes the mound to regenerate. Orc to pulverise the mound. Kairon baring his chest and unleashing a blast of force energy.
The mound splattered, the faceless figures vanished and the chanting ceased. Alistar seized the moment and twatted him, more than happy to offer him up as a sacrifice. Thankfully, Von Braughn reminded his colleagues that was murder and possibly quite a bad thing to do. Unconvinced but yielding to this philosophical argument, Alistar didn’t follow through with any more attempts to kill but still grumbled.
Post was not sent, two years before I was born. Character death is conducted as per the Players’ Handbook but upon dying, i do worry this encourages players to charge enough to progress for progression’s sake. If the players decided to trek overland and off the beaten path between locations, after several hours of walking and just as they were considering retracing their steps, here I come! As they looked around, this reading isn’t just a gimmick but a very important aspect of the campaign. They spotted a rotten – kairon baring his chest and unleashing a blast of force energy. It seems very cool, few things will spoil the players’ experience than finding out that they’ve spent several sessions in the wrong place because their DM screwed up at the start.
By now it was clear that whatever this cult was, they had tried to court the favour of Count Strahd. The doors were now whirling blades. One way or another the house would have its sacrifice! When the party finally emerged from the house, they laid eyes on two ghostly children just out of arm’s reach. All the party could do now was tend to their wounds and try and put the night’s horror behind them. Now in the village of Barovia proper, the PCs headed towards the only inhabited building they could see: the pub. They made the tactical decision to completely ignore the pitiful wailing coming from another building and paid no attention to a hunched figure pushing a cart through the mist.
The man introduced himself as Ismark and seemed quite friendly. Next to him sat Runnan Truthseeker, the paladin they’d encountered in the house, although he seemed much calmer. Ismark bought everyone a drink and invited the party to sit with him. Not daylight exactly but whatever passed for it in this Gods-forsaken realm. The party leapt into action. Von Braughn shot at the crone with magic but missed. The creature cackled wickedly and vanished in a flash of eldritch magicks.